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@  N47 : (18 April 2014 - 09:53 PM) Nop47 :)))
@  ZabuZA : (18 April 2014 - 09:47 PM) name of your wynn?
@  N47 : (18 April 2014 - 09:41 PM) no, sometimes that i log my wynn i think that is stronger than feoh :P
@  ZabuZA : (18 April 2014 - 09:37 PM) im using it,but like i told you, is more weak that a mage, low resist, and hit less xD
@  N47 : (18 April 2014 - 09:34 PM) k , but try what i told ya it will help u :)
@  ZabuZA : (18 April 2014 - 09:29 PM) you are wrong
@  N47 : (18 April 2014 - 09:28 PM) pets never dealed big dmg on retail , i've never seen pet hit over 1.2k (full wynn) just skils make the dmg
@  N47 : (18 April 2014 - 09:27 PM) dude use 2 bears for agro & stun and ull gona rock ..
@  ZabuZA : (18 April 2014 - 09:27 PM) sure, i like wynn, but pere "exert" in made is a real crap, i understand that he dont have idea about it, but slo post 12309times about it told what is wrong and he think "oh im pere the god" if i think its good is good
@  archm : (18 April 2014 - 09:24 PM) zabuza = slosurfer's reincarnation xD
@  ZabuZA : (18 April 2014 - 09:23 PM) pere and the new guy told, that pet hit so much "200 from critical !!!!! and tyr hitting 20k in olys, and 30-40k full buff, then. im no sure what they think is balanced, or if they are a smart ppl i dont know
@  ZabuZA : (18 April 2014 - 09:22 PM) sure, but wynn depends of him pet, but its are useless, have low stats, then wynn is like a mage but more weak,
@  N47 : (18 April 2014 - 09:20 PM) have u ever tried dmg with skills? my <<famous>> wynn with s80 items critical 8k with mark retriever on geared tyrr.
@  ZabuZA : (18 April 2014 - 09:18 PM) pere is amazing, pet from 3k critical with link+mark go to 200 :D and have less p.attack :D i really dont understand what he think about wynn :/
@  slosurfer : (18 April 2014 - 09:01 PM) I am surprised to see someone playing wynn on this server...dude batter change class ;)
this server always had weak spot for wynns...
@  ZabuZA : (18 April 2014 - 07:36 PM) pere you played anytime l2? or use wynn summoner? :D
@  Lootness : (18 April 2014 - 05:37 PM) @ Pere Check my topic in Bug Reports section about Mentor System thanks
@  ZabuZA : (18 April 2014 - 05:12 PM) nice joob admin/gm , wynn pet hitting 100 and critical 300 and tyr hitting critical of 30k :D nice job
@  Kyosume : (18 April 2014 - 04:09 PM) It's been checked already and it was a bug abuse. Next one that doesn't report will face his judgement!
@  DeadlyRider : (18 April 2014 - 03:01 PM) Kyosume check my dmg on DD its not a bug i use some buffs for it

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Changelog #1


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#1 Pere

Pere

    Server Owner

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Posted 17 February 2012 - 02:42 PM

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POPULAR

As previously stated, every Friday we will be posting all the changes that we have done during the week. This is the first changelog.

During this first week a lot of work has been done! Don't expect the next changelogs to be so big ^^

General:

- All the base stat bonuses have been adjusted (maximum HP/MP/CP values still need adjustment).
- Now mages have 2x casting speed with robe.
- Fake death disabled from events and olympiad games.
- Party size limited to 7.
- You cannot create parties in all vs all events.
- The circle on the ground around your target can now be seen.
- Now you can distinguish the buffs/debuffs that you gave to the target.
- Magic Critical Rate formula fixed.
- Cursed weapons fixed (they weren't giving negative reputation).
- Vitality now is not lost once you create a character.
- Museum system is more efficient, so the server will suffer less lag spikes (or none).
- Clan reputation statistic now shows the correct numbers.

Skills:

- Final Ultimate Defense damage cap now shows the correct number.
- Knight's one-target offensive skills now are followed by automatic attack.
- Wizard's Harmony now substracts 5% pDef instead of adding 95%.
- Warrior's Harmony now adds 30% critical damage instead of doubling it.
- Warrior's Harmony now adds 100 critical rate instead of doubling it.
- Under some protecting skills (Celestials) you can now get healed.
- Mass Death Fear is now working on the target and nearby enemies.
- Mass Hell Binding is now working on the target and nearby enemies.
- Mass Devil's Curse is now working on the target and nearby enemies.
- Power bluff range is now melee.
- Eruption skill stun now lasts 2 seconds instead of 10.
- Drag effect adjusted.
- Jump/teleport skills adjusted.
- Chain heal skills such as Healing Melody now don't heal potential foes.
- Death Siphon cast range fixed.
- Radiant Heal now can be learned.
- Elemental Crash effects have now less chance.
- Kamael's Battle instinct fixed.
- Empowering Echo and Arcane Power nerfed (the purpose of the new skills is to be learned, in order to keep the game balanced).

Items:

- Eternal robe set magic type now gives 15% casting speed.
- Eternal robe set recovery type now gives 15% casting speed.
- Eternal attack type 4-piece set bonus HP fixed.
- Blessed Amaranthine Retributer with SA's M Atk fixed.

Custom/Misc:

- Event Chests now have chance to have even more medals.
- In events, everyone (including who lost) gets normal Medals, with which you will be able to purchase Glittering Medals.
- All vs All events now have a reward for more participants.
- Events now have way less chance to be a Cursed Battle.
- When an event ends, it notifies its participants about who won.
- Now there are less event divisons, so more populated event instances.
- Events give full master's blessing buffs even if you didn't vote.
- Summons also get vote buffs.
- Teleport link to Antharas' Fortress fixed.

Troll? Bye
 
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